Theory:
NPCs that "look too much" at you are actually traces of other players who have been there before. The game remembers their decisions, mistakes, and patterns and subtly injects them into your world.
👉 That's why sometimes an NPC:
stops for no reason
turns around when you look at it
seems to "know" what you're going to do
The game remembers.
2. Tutorials are psychological tests
Theory:
Tutorials don't teach you how to play. They evaluate you.
How quickly you skip instructions
If you follow orders or experiment
If you shoot an NPC "by mistake"
👉 The game decides your actual difficulty, "random" events, and ending before you even get to the middle of the story.
3. “Bugs” are intentional gates
Theory:
Some bugs are NOT bugs. They are doors left open.
Walls you can walk through
Areas where the camera breaks
Sounds that come out of nowhere
👉 They are intentionally left for those who:
sit too long
Walk around aimlessly
Try “forbidden” things
The game wants to see who is looking beyond the map.
4. Games teach you to accept loss
Theory:
Respawning is not for comfort. It’s for mental training.
Die → accept
Lose loot → move on
Restart → don’t ask questions
👉 In the long run, your brain learns:
“Losing is normal. Don’t fight the system. Start over.”
5. The main character is NOT the hero
Theory:
In most games, you are NOT the chosen one. You are just the tool.
Prophecies are vague
NPCs “know” you are coming
The world doesn’t really change after the ending
👉 The game needed someone who:
presses buttons
does the dirty work
then disappears
The real hero is the system.
6. The in-game clock does NOT measure time
Theory:
Time in the game speeds up or slows down depending on:
your attention span
how often you check the HUD
how “immersed” you are
👉 That’s why:
some sessions seem to last 10 minutes
others “steal” 6 hours
You don’t control time. The game does.
7. “Good” endings are the most dangerous
Theory:
A good ending is designed to shut you down.
Everything is resolved
Soothing music
A sense of completion
👉 Bad or ambiguous endings make you think.
Good endings make you say:
"That's it. Everything was right."
And stop asking questions.